Generating report for minidump

Application version 4.12.2.0
 ... built from changelist 0

OS version Linux 4.5.6-200.fc23.x86_64 (network name: localhost.HPINUF2)
Running 4 x86_64 processors (8 logical cores)
Exception was "SIGSEGV: invalid attempt to access memory at address 0x00000029"

<SOURCE START>
<SOURCE END>

<CALLSTACK START>
Unknown!CommonLinuxCrashHandler(FGenericCrashContext const&) + some bytes
Unknown!PlatformCrashHandler(int, siginfo_t*, void*) + some bytes
Unknown!/lib64/libpthread.so.0(+0x10a00) [0x7fdc06714a00] + some bytes
Unknown!/lib64/libc.so.6(cfree+0x22) [0x7fdbf956c702] + some bytes
Unknown!FMallocThreadSafeProxy::Free(void*) + some bytes
Unknown!/home/hhyyrylainen/Unreal Projects/MyProject/Binaries/Linux/libUE4Editor-MyProject-5920.so(+0x20676) [0x7fdba0104676] + some bytes
Unknown!AMyProjectGameMode::InitGame(FString const&, FString const&, FString&) + some bytes
Unknown!UWorld::InitializeActorsForPlay(FURL const&, bool) + some bytes
Unknown!UGameInstance::StartPIEGameInstance(ULocalPlayer*, bool, bool, bool) + some bytes
Unknown!UEditorEngine::CreatePIEGameInstance(int, bool, bool, bool, bool, float) + some bytes
Unknown!UEditorEngine::PlayInEditor(UWorld*, bool) + some bytes
Unknown!UEditorEngine::StartQueuedPlayMapRequest() + some bytes
Unknown!UEditorEngine::Tick(float, bool) + some bytes
Unknown!UUnrealEdEngine::Tick(float, bool) + some bytes
UE4Editor!FEngineLoop::Tick() + some bytes [Runtime/Core/Public/Stats/Stats2.h:1673]
UE4Editor!GuardedMain(wchar_t const*) + some bytes [/home/hhyyrylainen/Projects/UnrealEngine/Engine/Source/Runtime/Launch/Private/Launch.cpp:52]
Unknown!CommonLinuxMain(int, char**, int (*)(wchar_t const*)) + some bytes
Unknown!/lib64/libc.so.6(__libc_start_main+0xf0) [0x7fdbf9509580] + some bytes
Unknown!./UE4Editor(_start+0x29) [0x414349] + some bytes

<CALLSTACK END>

0 loaded modules

Report end!
